- Two dire crocodiles.
- Day 39, The Faith Barge
- Captain Hinks Argrup (blackstrike, Fighter 7/Assassin 1)
- Potion of Blur
- Potion of Bull's strength
- Potion of Cure Moderate Wounds
- +1 Greatsword
- MWK Shortbow
- Amulet of Natural Armor +1
- Cloak of Resistance +1
- Ring of protection +1
- 219 gp
- 8 Veteran buccaneers
- 5 elixers of swimming
- 8 potions of bull's strength
- 16 potions of cure light wounds
- 8 potions of jump
- 8 alchemist's fire
- 8 studded leather
- 8 MWK heavy crossbow with bolts
- 8 MWK scimitar
- 8 throwing axe
- 1,848 gp
- Forsaken Caravanserai
- H2: Guard Station
- +1 Scimitar (but, it appears to be more magical)
- H6, The shop
- Animate dream shopkeep
- Gem of seeing
- five emeralds worth 1,000 gp each
- H7: Dining room
- Haunt
- H8: Baths
- Formless spawn (the winner!)
Monday, March 20, 2017
The Sellen Passage
Friday, March 17, 2017
Dreams of the Yellow King: The Sellen Passage
- Booked passage on the Sellen Starling
- Captain Skywin Freeling
- Gossa Kelkin and Wreben Malliver, professors returning to Cassomir
- Gossa - expert on Architecture of the Age of Enthronement
- Wreben - historian of the Shining Crusade
- 12 Shipmates
- 5 River Drakes
- Pursuing pirates
- 4 Vooniths
- By researching Count Lowl's Journals you have found out:
- His journeys occurred in the Dreamlands, a vast and relatively stable section of the Dimension of Dreams. You learn the fundamentals of travel in the Dreamlands: most types of damage experienced in the Dreamlands vanish upon waking except for mental ability score damage or drain; spells and items used in the Dreamlands are not expended upon waking; items found in the Dreamlands cannot be brought into the waking world, but persist from dream to dream; and death in the Dreamlands results in immediate traumatic awakening and permanent madness.
- Lowls planned to reach a mysterious hermit in the Dreamlands known as the Mad Poet. This Mad Poet was dangerous unless appeased, and Lowls focused his investigation on how to best approach this inscrutable—and certainly sinister—figure.
- Lowls selected a caravanserai in a vast Dreamlands desert as his initial destination. Here, he planned to talk with other dream travelers to gain information about how to locate and appease the Mad Poet.
- You piece together the Dreamlands excursion occult ritual (see below) and can use it to travel to the Forsaken Caravanserai.
DREAMLANDS EXCURSION RITUAL
School conjuration (creation); Level 5
Casting Time 50 minutes
Components V, S, F (a miniature staircase made of polished
horn and ivory worth 25,000 gp), SC (at least 2 and up
to 8)
Skill Checks Knowledge (arcana) DC 25, 2 successes;
Knowledge (planes) DC 25, 3 successes
Range touch
Duration instantaneous; see text
Saving Throw none; SR no
Backlash All casters take 2d6 points of damage.
Failure An animate dream (Pathfinder RPG Bestiary 2 29)
appears at the site of the ritual and attacks the casters.
EFFECT
This ritual must be cast at night on the Material Plane. The casters begin chanting the incantation while they pass around the miniature staircase, feeling each of its 70 steps. With each passing, the staircase appears a bit heavier and a bit larger. The primary caster drops the miniature staircase on the ground as the incantation is completed.
Success opens a portal where the staircase lands, revealing steps leading downward from wherever the ritual was performed (even if performed upon a rooftop or the deck of a ship). The casters can step forward to descend this staircase together; doing so puts the Material Plane bodies of the casters to sleep and thrusts their psyches into the Dreamlands. Before the completion of the ritual, the primary caster can utter a specific string of words that allows the portal to open in a specific area of the Dreamlands. Otherwise, the portal opens at the Forsaken Caravanserai. In the Dreamlands, the casters manifest lucid bodies identical to their Material Plane bodies, but take the ritual’s backlash damage.
Any caster wishing to wake from the Dreamlands and return to her body on the Material Plane must succeed at a DC 25 concentration check to do so. This is a full-round action that doesn’t provoke attacks of opportunity. The DC of this check is reduced by 1 for every 2d6 points of damage the traveler willingly takes to her physical body as part of the full-round action (this damage can’t be reduced in any way). If successful, the caster awakens. The caster can try again if she fails her concentration check. A caster can use her character level + her Charisma modifier as her bonus on the concentration check if she isn’t a spellcaster or if that value is higher than her usual concentration bonus.
Friday, March 10, 2017
Iris Hill Part III
- F9: Lowl's Childhood Bedroom
- Risi Nairgon (rogue 5/assassin 2)
- Wand of Cure Moderate wounds (14 charges)
- Wand of Invisibility (9 charges)
- Black adder venom (5)
- Padzahr (UE) (2)
- striped toadstool
- Tanglefoot bag
- Mithral chain shirt
- dagger
- Hand crossbow and bolts
- mwk rapier
- MWK thieves' tools
- sunrod (2)
- 143 gp
- G1 Wine cellar
- Spirits worth 500 gp
- G4 Family crypt
- Weiralai (Denizen of Leng)
- Jewels and other precious trappings from the dead aristocrats worth 4,500 gp
- +1 Longsword hat sheds pale purple light equivalent to a light spell
- Confabulation plates (price: 9,000 gp)
- Approximately 10 inches on each side, these two square, brass-colored metal plates have rubber edges and screws at each corner used to tighten the plates like a clamp. In the center of the top plate is a eshy tube that ends in a suction cup ringed with tiny teeth. Next to the base of the tube is a small winding key that powers the device and a toggle switch that selects the device’s function (dead or plants).
- To use the confabulation plates on a dead entity, the user must clamp the plates around part of the subject’s body and attach the tube to the subject’s bare skin. Then the user has to crank the winding key for 1 minute. Once this is complete, the user can ask the corpse two questions, and the response emits from the device in a metallic, buzzing tone. This effect is identical to speak with dead.
- If the device is selected to be able to communicate with plants and clamped onto a plant, the user can communicate freely with the subject for 5 minutes as the spell speak with plants.
- Confabulation plates can be used once per day.
- G5 Estate Storage
- Keeper of the Yellow Sign
- Treasure worth 1,350 gp
- Apparel of a public official and a silver seal matrix -- a bell-shaped object with Thrushmoor's crest engraved on its flat bottom and a ring for string or ribbon at the top. Worth 10 gp, but Cesadia Wrentz will pay twice that just to be able to give it to the next magistrate.
- G6 Well room
- Rat king and seven dire rats
- Pouch containing 17 gp, 43 sp, and a diamond ring worth 1,000 gp
- G10 Star Stela
- G11 Court of the Unspeakable one
- Byakhee
- Treasure worth 1,125 gp
- Pnakotic Manuscripts
- By spending a week of continual study - grant reader a +4 circumstance bonus on all Knowledge checks pertaining to conjuration magic or the gods and magic of the Old Cults.
- Contains:
- Gate
- Greater Teleport
- Greater Planar binding
- Interplanetary Teleport (UM)
- Lesser Planar Binding
- Planar Binding
- Plane Shift
- Teleport
- Teleport object
- Teleportation Circle
Thursday, March 2, 2017
Iris Hill Part II
- F3: Library
- Manananggal
- Bookplate of Recall (UE 284)
- E3: Guesthouse lounge
- Asa Lalith (aristocrat 2/rogue 3)
- Potion of cure moderate wounds
- Potion of invisibility
- Mithral shirt
- MWK dagger
- Thieve's tools
- Matching gold necklace and bracelet worth a total of 350 gp
- Daelene Spence (sorcerer 6)
- Wand of scorching ray (13 charges)
- MWK dagger
- Amulet of natural armor +1
- Ring of protection +1
- Pearl earrings worth 200 gp
- Key
- E5: Stable
- Haunt of butchered horses
- E6: Kitchen
- 4 Kuru thugs
- 4 hide armor
- 4 clubs
- G9 Cavern of the Elder Things
- Elder Things
Thursday, February 23, 2017
Iris Hill Part 1
- E1: Gatehouse
- Two Kuru guards and Cultist of Hastur
- 2 Potions of cure moderate wounds
- 2 breastplates
- 2 heavy crossbows with bolts
- 2 Mwk battleaxes
- Mwk dagger
- Mwk rapier,
- silver unholy symbol of Hastur
- spell component pouch
- 400 gp of jewelry and fine clothing
- E2: Estate grounds
- Living topiaries
- E8: Bathhouse
- 3 gray bars of soul soap (UE 320)
- Price 200 gp; Aura faint abjuration; CL 1st; Weight 2 lbs.
- This small bar of coarse gray soap has tiny pieces of ash, coal, or hard earth embedded in it, leaving anyone washed with it as dirty as before. Washing a creature with the soap requires water and takes 1 minute, after which the creature can attempt a new Will saving throw against any hostile ongoing mind-affecting effect currently affecting it. Unwilling creatures must be pinned or otherwise made helpless before they can be washed. The soap is sufficient to wash one creature.
- F1: Greeting hall
- Hound of Tindalos
- Collection of lesser valuable items left in hall worth 4,000 gp, but cannot be sold in Thrushmoor
- 1 dose of dust of appearance
- F2: Dining room
- Three cultists of Hastur
- 3 Mwk daggers
- 3 mwk rapiers
- 3 silver unholy symbols of Hastur
- 3 spell component pouches
- 1,200 gp of jewelry and fine clothing
- Silverware and porcelain dishes worth 200 gp in total
- F5: Sitting room
- Star Vampire
- F6: Main corridor
- Rat swarm
- F7: Rumatri's bedroom
- Decapitated corpse
- Mnemonic vestment (UE)
- chain shirt
- 2 scrolls of sepia snake sigil
- Scroll of see invisibility
- Composite shortbow (+3 STR)
- Arrows
- short sword
- 329 gp
- F8: Guest bedroom
- Two cultists of Hastur
- 2 Mwk daggers
- 2 mwk rapiers
- 2 silver unholy symbols of Hastur
- 2 spell component pouches
- 800 gp of jewelry and fine clothing
- 720 gp
- Pearl of Power (2nd level)
- Oil of silence
- Stone of Alarm
- F10 Master bedroom
- Rumatri, penanggalen bard
- Spellbook
- blindness/deafness
- dancing lights
- detect thoughts
- eagle's splendor
- expeditious retreat
- gust of wind
- hypnotism
- illusory wall
- mirror image
- owl's wisdom
- pprotection from good
- shield
- Trunk
- Book of the Loremaster (UE)
- 2 scrolls of psychic surgery (OA)
- Atop the Valley's Soul
- The Codex of Three Prescriptions
- Curses of the Black Lake
- Dichotomous Translations of Aklo Syntax
- Elements Through the Spirals of Time
- Emotions of the Past
- The Falling Silk,
- Festival of the Snake,
- The Forgotten Servants,
- The Illusion of the Weeping Ones,
- In Admiration of Keeping Pacts,
- Manual of Silence,
- Men and Vultures: Denizens of the Darkened Depths and Dead Skies,
- Monuments of the Forest,
- The Shadow’s Ship,
- Shards of Sight,
- Spiders of Sin and Sky,
- Theological Agreements of the Kingdom,
- Tigers and Flies,
- The Unified Manual of Understanding,
- Voyage of the Rainbow Servant
- The Wise Harmony
- F14 Attic
- Nemira Lowls
Monday, February 6, 2017
Attack on Fort Hailcourse Part V and a few events
- Rid the battlements of undead mercenaries and kill another id ooze.
- 4 mwk longswords
- 4 mwk longbows
- Revenant
- Thrushmoor haunting
- For rescuing Sholn, his sister Hallisa gives a mithral heavy shield.
Thursday, February 2, 2017
Attack on Fort Hailcourse Part IV
- D12 Stewards' lodging
- Deggorhbaatha, Skum Sorcerer 5
- 2 potions of Cure Moderate Wounds
- MW Trident
- Headband of alluring charisma +2
- 53 gp
- Pouch with
- 88 gp
- 22 sp
- 3 pearls worth 100 gp each
- D16 Magistrate's apartment
- Itsqaal-Thoal, Skum Ranger 3 and the doppledrek
- Wand of Cure Light Wounds (33 charges)
- Amulet of mighty fists +1
- Key ring
- D19 Pantry
- 2 Skum
- D22 Jail
- 3 Skum
- D23 Cells
- Sholn, victim awaiting sacrifice
- D24 Storage room
- Ghost expert 4/rogue 2
- D25 Walled-in cell
- Body of Clyme Prett
- Additionally, you find on the skum and the undead mercenaries
- 47 sp
- 48 gp
- 16 semi-precious stones worth a total of 156 gp
Although we may not use it right away, please bring your 6th level character sheets with you.
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